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Arbites Lord Marshal

Unification new races (7.3.8)
Cost  190  35  55s
Armor type Infantry Com.
Health 1360 +2/s
Move speed16
Morale 600+12/s -200
Mass24
Vision
30
Limit1
- The Commander of all Arbites forces in the Sector. He has arrived to assure that the Imperial Law is maintained and enforced. - A judge and an executioner to all guilty. Armed with an Energy Bludgeon and a custom Locke Pattern Bolter that can switch ammo types at will. - Can be upgraded to teleport, activate a refractor field and deploy a Vindicare Agent through the corresponding Wargear researches. - Very effective against all Infantry types, can later counter almost any target if used properly. - Be mindful, you can only have one Commander unit to lead your army. Either the Lord Marshal or one the Canoness.

Required:

  Building:  Arbites Local Headquarters
  Building:  Ordo Hereticus Chamber
  Can't be build with:   Adepta Sororitas Armorium

Affected on

max leaders squad -1 does not stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Arbites Advanced Equipment Research
Research affect:  Anti-Riot Gear
Research affect:  Arbites Mental Determination Research
Hotkey: witch_hunters_adeptus_arbites_marshal Filename: witch_hunters_squad_adeptus_arbites_marshal.rgd