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Heavy Bolter Turret

Third generation (3.2.4)
Cost  90  30  40s
Armor type Building Low
Health 1000
Sight
4040
Repair max99
- Effective against Infantry units. - Emplaced turret equipped with twin-linked Heavy Bolters. - Detects infiltrated units.

Required:

  Building:  Field Command
  Buildings:   Infantry Command or    Tactica Control
  One   Field Command allow produce max 6

Addons

Cost  50  30s

- Permanently replaces the weapon on this turret with twin-linked Missile Launchers. - Missile Launchers are effective against vehicles.
Weapon slot 1 change weapon +1 does stack

Required:

  Can't be build with:  Plasma Cannon Upgrade Add-on
  Building:  Field Command
  Global addon:  Battle Command
Hotkey: guard_turret_addon Filename: addon_guard_turret.rgd

Cost  40  20  30s

- Permanently replaces the weapon on this turret with twin-linked Plasma Cannons. - Plasma Cannons utilise magnetic fields to project super-heated streams of molten plasma. - Effective against Infantry, Heavy Infantry and Light Vehicles.
Weapon slot 1 change weapon +2 does stack
Weapon slot 2 change weapon +1 does stack

Required:

  Can't be build with:  Missile Turret Upgrade Add-on
  Building:  Field Command
  Global addon:  Battle Command
Hotkey: guard_turret_addon Filename: addon_guard_turret2.rgd

Weapon slot 1

Weapon slot 2

Hotkey: guard_bolter_turret Filename: guard_turret_heavy_bolter.rgd