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Weirdboy

Titanium wars (1.00.45)
Cost  100  150  1  20s
Armor type Infantry Com.
Health 550 +2/s
Move speed16
Morale 400+9/s -100
Mass22
Vision
3030
Mob value 1
Limit2
- Support Unit. - Weirdboyz are the most psychically powerful of all Orks. They are Ork psykers, unique in that they act as psychic sponges, absorbing and channelling the psychic energies of other Orks. Can use their abilities to turn the tide of battles. - However they unable to use their abilities without enough numbers of other Orks nearby. Weirdboyz have no control over their ability to absorb the Orkish psychic energy, only being able to channel and discharge it in the form of a specific effect. - Can use Zzap: a beam of incandescent energy is unleashed and strikes the enemy with the force of a thunderbolt. Can use Frazzle: arcs of crackling energy are unleashed which reduces enemies to shriveled husks. - Constantly uses Warpath: the Weirdboy releases his energy in a controlled manner into the surrounding Orks, dramatically increasing their combat abilities. Sometimes can use 'Ere We Go: Weirdboy and surrounding Orks are teleported across the battlefield. - Detects infiltrated units. Effective against all unit types.

Required:

  Building:  Settlement
  Global addon:  Orky Fort (HQ Add-on)

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  'Eavy Boy Armor Research
Hotkey: ork_armored_nob Filename: ork_squad_weirdboy.rgd