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Zephyrim Squad

Third generation (3.2.3)
Cost  300  50  3  45s
Reinforce cost  60  10  9s
Squad size5 / 8
Armor type Infantry H.Med.
Health 450 +1.5/s
Move speed26
Morale 500+8/s -20
Mass200
Vision
25
Mob value 1
Limit8
- Heavy Infantry. Sisters respect Martyrdom so if one dies, their health and morale increases. - Fast attack assault melee unit. Superior close-combat prowess combined with jump pack assaults. - Able to deal Rapturous Blows in melee, that cause aggravating damage and shred metal. - They boast similar abilities to their Seraphim sisters, but do not rely on Prayers in combat. - Can upgrade their all their weapons, to either plasma pistols or power swords. - Extremely effective against Heavy Infantry and Commanders.

Required:

  Research :  Holy Light (Add-on)

Affected on

Max equip weapons -1 does stack
Max equip weapons +1 does stack
population cap player +1 does stack
enable melee leap enable does stack

Abilities

Weapon slot 1

Weapon slot 2

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