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Guardsmen

Third generation (3.2.3)
Cost  160  2  16s
Reinforce cost  20  7s
Squad size4 / 9
Armor type Infantry Medium
Health 105 +0.5/s20
Move speed16
Morale 100+3/s -60
Mass9
Vision
25
- Infantry. - The primary unit of the Imperial Guard. - Weak in small numbers or without leaders. - Powerful when massed in large numbers. - Attach Commissars or Priests to greatly increase their power. - Effective against Infantry and Heavy Infantry.

Weapon slot 1

Weapon slot 2

Research affect:  Will of the Emperor
Research affect:  Death before Dishonor
Research affect:  Victory Sash Wargear
Hotkey: guard_guardsmen Filename: guard_squad_guardsmen.rgd