logo
Wiki
Back to race

Flamers of Tzeentch

Unification new races (7.3.8)
Cost  220  32  2  52s
Reinforce cost  55  8  12s
Squad size4 / 8
Armor type Demon Medium
Health 520
Move speed15
Morale 650+5/s -20
Mass16
Vision
30
Limit1
- The most gruesome and deadly of all Tzeentch's Lesser Daemons, they spew Daemonic flame at their enemies. - Have relatively poor health, but do very high damage and are reasonably effective at damaging morale. - Like Horrors they perform best when protected by a screen of Rubric Marines, especially given their short range. - They are deadly at pursuing Infantry, and scale up with the tiers via a number of upgrades which increase their effectiveness. - Very effective against all non-armoured targets, and against enemy Morale. - Weak against Vehicles and Buildings.

Required:

  Building:  Daemon Gate

Morale broken

health rangedamage received 1 x1.5 does stack
health meleedamage received x1.5 does stack

Weapon slot 1

Weapon slot 2

Research affect:  Daemonic Manifestations
Research affect:  Master Daemonologists
Research affect:  Summoning Rituals
Hotkey: tsons_tzeentch_flamers Filename: thousand_sons_squad_flamers_of_tzeentch.rgd