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Mutated Sorcerer

Unification new races (7.3.8)
Cost  200  50  40s
Armor type Infantry H.High
Health 1000 +1/s
Move speed18
Morale-
Mass25
Vision
2010
Limit2
- Heavy Infantry fast-moving spellcaster, twisted by the Daemonic energies of the Warp. - Detects infiltrated units. - Uses many powerful abilities focused on damage and limiting enemy movement. - Has a magical aura of command, enchanting most physical skills of the squad he is attached to. - Can further mutate to become a flux of Warp energies, granting Instability protection to nearby Lesser Daemons. - Can be possessed to become the Lord Of Change. - Mutations provide superior melee potential, but prohibit the use of ranged weaponry. - Effective against Infantry and Heavy Infantry.

Required:

  Building:  Crucible of Sorcery (HQ)
  Building:  Dark Library

Abilities

Weapon slot 2

Research affect:  Sorcerous Wards
Research affect:  Eye of Tzeentch
Research affect:  Advanced Mutations
Hotkey: tsons_sorcerer_mutated Filename: thousand_sons_squad_mutated_sorcerer.rgd