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Thrall Wizards

Unification new races (7.3.8)
Cost  80  18s
Reinforce cost  30  8s
Squad size2 / 3
Armor type Infantry Low
Health 180 +1/s
Move speed16
Morale 160+8/s -40
Mass9
Vision
20
Repair15 hp/s; 100% cost
Mob value 1
Limit3
- Usually human apprentices of great Thousand Sons sorcerers. - Builder unit, able to initiate the materialization of all structures; takes up no pop cap but have limited availability. - Can capture or uncapture Strategic Locations, a significant task assigned only to the lowest-ranked members of the army. - Can repair Vehicles and structures; the bigger the squad size, the faster the rate. - Place sorcery tomes to commence Building construction. Can walk away once set in place and Building will complete itself. - Have various minor psychic powers, but sometimes the power of their spells is too great for the casters to endure! - Thralls act as an occult witch coven, so their spells recharge faster, as the squad size increases! - Effective against Infantry.

Required:

  Building:  Crucible of Sorcery (HQ)

Affected on

ability recharge x0.85 does stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Sorcerous Wards
Research affect:  Thrall Apotheosis
Research affect:  Eye of Tzeentch
Hotkey: tsons_thrall Filename: thousand_sons_squad_thrall.rgd