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Weirdboy

Unification new races (7.3.8)
Cost  180  100  2  60s
Armor type Infantry Com.
Health 1200 +2/s
Move speed14
Morale 300+10/s -200
Mass25
Vision
2525
Mob value 3
Limit1
- Commander (secondary). Leader Unit. Increases the morale of the squad he leads. - Ork wild psyker with varied and twisted abilities that can turn the tide of battles. - Armed with Weird Staff, a weapon of varied properties and really weird effects on his enemies... - With his Da Jump ability he can teleport boyz along, even under dire teleportation conditions! - He channels Waaagh!, to use Roar of Mork, Fists of Gork and the dreaded Da Krunch psyker ability. - Can enter a maniacal state that causes spasms to nearby enemy troops, affective their combat effectiveness. - Effective against Infantry, Heavy Infantry and Daemons.

Required:

  Research :  [Vanilla] New Squads (WIN CONDITION)
  Global addon:  Orky Fort (Tier III)

Affected on

support cap player +2 does stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Even Tougher Bosses Research
Research affect:  Tougher Bosses Research
Hotkey: ork_weirdboy Filename: ork_squad_weirdboy.rgd