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Grey Knights Interceptor Squad

Unification new races (7.3.8)
Cost  240  45  3  24s
Reinforce cost  60  15  12s
Squad size3 / 3
Armor type Infantry H.Med.
Health 825 +2/s
Move speed20
Morale 600+14/s -40
Mass20
Vision
25
Mob value -1
- Heavy Infantry. - Interceptors often form the vanguard of a Grey Knights' strike force. - Resilient and fast close combat unit, able to perform surprise close combat strikes. - Equipped with advanced personal teleporters that allow them to swiftly storm the battlefield. - Equipped with Melta Bombs that cause substantial damage to Vehicles and Buildings. - Many melee weapon upgrading choices, rendering them able to neutralise any threat. - Effective against most Infantry and Greater Daemon units in melee. - The size of their nemesis halberds also renders them effective against small Vehicles. - NOTE: Recruitment cost is higher that reinforcement cost, for all Grey Knights squads!

Required:

  Building:  Teleportarium Orbitalis

Morale broken

morale break event space marine enable does stack
accuracy weapon x0.2 does stack
Max speed x1.1 does stack

Affected on

ability necron phase shift event disable does stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Interceptors Furious Charge
Research affect:  Blessed Aegis Seals
Research affect:  Deployment Escalation I
Research affect:  Deployment Escalation II
Hotkey: inquisition_grey_knights_interceptor Filename: inquisition_squad_grey_knights_interceptors.rgd