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Deathstrike Missile Launcher

Unification new races (7.3.8)
Cost  600  600  5  130s
Armor type Vehicle Medium
Health 1150
Move speed15
Morale-
Mass80
Vision
60
Repair max1
Limit1
- Heavy Missile Artillery. Extremely Long Firing Range. - As your mission is of paramount importance, the Segmentum Command has authorised the deployment of such mighty weapon. - Normally, Deathstrike Missiles are armed with continent-devastating thermonuclear warheads. - These are however forbidden for this deployment, as this land is not yet deemed damned by the Imperium. - Thus the warheads have been replaced with subatomic variants, rightfully feared by all. In addition, while limited, they still leave radiation behind, causing units caught in the blast to suffer poison damage for a short while. - While independent of other artillery, it has steep requirements and a great acquisition and time cost. - In addition, the loaded warhead is volatile and it will even damage your forces if destroyed! - Extremely effective against all targets. Very Slow Recharge Rate.

Required:

  Addon:  Basilisk Depot
  Building:  Mars Pattern Command
  Global addon:  Regimental Command (Tier III)
  Owner: strategic_objective_structRelic point

Affected on

default weapon modifier hardpoint7 +1 does stack (50% chance)
Weapon slot 5 change weapon +1 does stack (50% chance)
Weapon slot 4 change weapon +1 does stack (50% chance)

Abilities

Weapon slot 1

Weapon slot 2

Chance10000%
Damage radius18
Throw force60 - 60

Infantry Low

Infantry Medium

Infantry High

Infantry H.Med.

Infantry H.High

Infantry Com.

Demon Medium

Demon High

Vehicle Air

Vehicle Low

Vehicle Medium

Vehicle High

Building Low

Building Medium

Building High

Morale damage
1500.001200.001125.00900.00750.00300.00900.00160.00120.001125.00300.00160.001125.001200.001350.00500.00
Hotkey: guard_deathstrike Filename: guard_squad_deathstrike.rgd