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Guardsmen

Unification new races (7.3.8)
Cost  160  2  20s
Reinforce cost  20  7s
Squad size5 / 9
Armor type Infantry Medium
Health 160 +0.5/s
Move speed16
Morale 100+3/s -60
Mass9
Vision
25
- Infantry. - The primary unit of the Imperial Guard. - Weak in small numbers or without leaders. - Powerful when massed in large numbers. - Attach Commissars or Priests to greatly increase their power. - Effective against Infantry and Heavy Infantry.

Weapon slot 1

Weapon slot 2

Research affect:  Weapon Specialization
Research affect:  Death Before Dishonour
Research affect:  Will of the Emperor
Research affect:  Battle Armour
Research affect:  Total Mobilization
Hotkey: guard_guardsmen Filename: guard_squad_guardsmen.rgd