- Greater Daemon of Tzeentch, master of magic and spells.
- Can be Deep Striked, can vault over impassible terrain, detects infiltrated units, has a vast array of magical abilities.
- Projects a magical aura that accelerates the recharge rate of the magical abilities of friendly units.
- Has a weak melee potential, better used as a support spell-caster unit.
- Effective against Infantry.
- Weak against armoured structures and Vehicles.
- SUMMONING COST: Each fielded Greater Daemon or Prince, increases the time required to summon other Greater Daemons!