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Special Weapons Team
Dowstats balance mod (1.1.110)
Cost
150
45
2
21s
Reinforce cost
45
15
10s
Squad size
3 / 6
Armor type
Infantry H.Med.
Health
475
+1/s
Move speed
20
Morale
400+9/s
-40
Mass
25
Vision
25
- Effective against vehicles and buildings - Attach Psyker or Prists to greatly increase their effectiveness - Effective at ranged combat, ineffective at close combat. - Heavy Infantry.
Required:
Research :
SWT Quarters
Weapon slot 1
Meltagun
(default)
Weapon slot 2
Guard knife guardsmen
(default)
Research affect:
Kasrkin Armor
Research affect:
Genetic Enhancement
Research affect:
Will of the Emperor
Hotkey: guard_swt
Filename: guard_squad_special_weapons_team.rgd