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Heavy Bolter Turret
Third generation (3.2.5)
Cost
90
45
40s
Armor type
Building Low
Health
900
Sight
35
35
Repair max
999
- Can replace its default weapons with anti-vehicle weapons. - Effective against infantry units. - Emplaced turret equipped with twin-linked Heavy Bolters. - Detects infiltrated units.
Required:
Building:
Stronghold
Buildings:
Chapel-Barracks
or
Armory
One
Stronghold
allow produce max 6
Addons
Missile Turret Upgrade Add-on
Cost
50
30s
- Permanently replaces the weapon on this turret with twin-linked Missile Launchers. - Missile Launchers are effective against vehicles.
Weapon slot 1 change weapon
+1
does stack
Required:
Global addon:
Monastery (HQ Add-on)
Hotkey: marine_missile_launcher_turret
Filename: space_marine_turret_addon.rgd
Weapon slot 1
Heavy Bolter
(default)
Missile Launcher
Research affect:
Indestructible Bulwark Research
Research affect:
Bolster Fortifications Research
Hotkey: marine_bolter_turret
Filename: space_marine_turret_bolter.rgd