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Weirdboy

Third generation (3.2.5)
Cost  185  75  2  30s
Armor type Infantry Com.
Health 2250 +2/s
Move speed16
Morale-
Mass40
Vision
2525
Mob value 5
Limit1
- Commander Unit (Secondary) - Able to teleport short distances to escape or catch fleeing units. - Effective against all unit types. Excels at close combat. - Detects infiltrated units. - Possesses powerful psychic abilities that can be devastating in combat.

Required:

  Population:  50
  Building:  Settlement

Abilities

Weapon slot 1

Weapon slot 2

Chance100%
Damage radius8
Throw force35 - 45

Infantry Low

Infantry Medium

Infantry High

Infantry H.Med.

Infantry H.High

Infantry Com.

Demon Medium

Demon High

Vehicle Air

Vehicle Low

Vehicle Medium

Vehicle High

Building Low

Building Medium

Building High

Morale damage
0.000.000.000.000.000.000.000.000.000.000.000.000.000.000.0050.00
Research affect:  Tougher Bosses Research
Research affect:  Even Tougher Bosses Research
Hotkey: ork_nobs Filename: ork_squad_weirdboy.rgd