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Horrors of Tzeentch

Unification new races (UBBA 3.1.0)
Cost  160  16  2  24s
Reinforce cost  40  4  10s
Squad size4 / 8
Armor type Demon Medium
Health 270
Move speed16
Morale 500+9/s -40
Mass12
Vision
30
Limit4
- Embodiments of warping mutation and change, Horrors are the most common Lesser Daemons of Tzeentch. - Have mediocre health, but do very high damage to all Vehicles and structures. - Are most effective when defended by Rubric Marines, who can protect the weaker Horrors. - Scale up with the Tiers via a number of upgrades which increase their effectiveness. - When a Horror is banished (destroyed) it siphons life from nearby Infantry units, and possibly spawns two Blue Horrors! - Effective against Vehicles and Buildings.

Required:

  Building:  Daemon Gate

Morale broken

health rangedamage received 1 x1.5 does stack
health meleedamage received x1.5 does stack

Weapon slot 1

Weapon slot 2

Chance25%
Damage radius7
Throw force10 - 20

Infantry Low

Infantry Medium

Infantry High

Infantry H.Med.

Infantry H.High

Infantry Com.

Demon Medium

Demon High

Vehicle Air

Vehicle Low

Vehicle Medium

Vehicle High

Building Low

Building Medium

Building High

Morale damage
175.00175.00175.00175.00175.00175.00175.00175.00175.00175.00175.00175.00175.00175.00175.005.00
Research affect:  Master Daemonologists
Research affect:  Daemonic Manifestations
Research affect:  Summoning Rituals
Hotkey: tsons_horrors Filename: thousand_sons_squad_horror.rgd