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Deathwing Knights Squad

Unification new races (UBBA 3.1.0)
Cost  360  150  3  60s
Reinforce cost  80  25  10s
Squad size6 / 6
Armor type Infantry H.High
Health 1400 +1/s
Move speed12
Morale 1000+14/s -80
Mass30
Vision
30
Limit1
- Elite Heavy Infantry wearing Tactical Dreadnought Armour. - Extremely tough advanced combat unit. Slow moving. Devastating melee potential. - Wield Master Crafted maces that damage and disrupt the mental acuity of enemies. - Also carry storm shields for increased damage resistance, thus foregoing ranged weaponry. - Though slow-moving, Deathwing Knights employ very long-range Master Crafted teleporters. - Can use the Deathwing Orbital Relay to teleport to any visible location on the map. - As Mystics of the chapter, they can include a Watcher in the Dark in their midst. - Effective against all unit types in close combat. - Note: Only one Deathwing Knights Squad can be fielded at a time.

Required:

  Building:  Cloister-Barracks

Affected on

health rangedamage received 1 x0.8 does stack
health meleedamage received x0.8 does stack
max leaders squad -1 does stack

Weapon slot 1

Hotkey: da_terminator_knight Filename: da_squad_deathwing_terminator_knight.rgd