- Infantry. Can sense infiltrators at very close proximity.
- Light melee. Slow, close combat unit that can uncapture Strategic Points.
- Not very effective in combat, but can act as a screen or distraction.
- Still, the sheer numbers of the swarm are pretty effective against enemy buildings.
- Can be digested and recomposed in Reclamation Pools.
- Weak to morale damage while not under Synapse.