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Khornate Technomancer

Unification new races (UBBA 3.0.1)
Cost  100  20s
Armor type Infantry H.Med.
Health 650 +0.5/s
Move speed16
Morale 300+3/s -40
Mass20
Vision
2525
Repair60 hp/s; 75% cost
Limit3
- Masters of the machinery. Many of them can trace their origin according to the schisms of the Magos or by the harsh doctrines of techmarine to the priesthood of Mars. - Builder Unit. - Effective against infantry and commanders. - Detects infiltrated enemy units. - Can be attached. Increases damage of the squad. Can use special abilities when attached. - Long range. Does not attack in moving. High accuracy. - Economy - Increases the gain of Power Resource when in melee.

Required:

  Research :  Technomancy

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Surgery: Adrenaline
Research affect:  Surgery: Bionics I
Research affect:  Surgery: Bionics II
Hotkey: khm_techmarine Filename: khm_squad_techmarine.rgd