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Scouts

Ultimate apocalypse (18955a)
Cost  80  1  12s
Reinforce cost  30  7s
Squad size2 / 4
Armor type Infantry Medium
Health 350 +1/s
Move speed22
Morale 300+10/s -40
Mass12
Vision
402
- Christoph Maringer (donator of 1) ~~~ Scouts here, moving into position. - Effective versus: Infantry - Effective versus: Heavy Infantry - Starting unit (infiltrator). - Durability: Basic | Strength: Basic | Morale: Basic | Upgrades: A lot | Squad Size: Below standard | Movement Speed: Above Standard | Sight: Good | Keen Sight: 2m | Abilities: Below Average | Weapon range: Good | Capture Points: Yes.

Affected on

enable infiltration disable does stack
enable screaming jets enable does stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Wargear: Bionics
Research affect:  Emperor's Artifact: Armies of Terra
Research affect:  Heavy Weapons Increase II
Research affect:  Wargear: Battle Armor II
Research affect:  Wargear: Bionics Level 2
Research affect:  Heavy Weapons Increase I
Research affect:  Squad Size Increase
Research affect:  Wargear: Battle Armor I
Hotkey: hotkey_w Filename: space_marine_squad_scout.rgd