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Heavy Bolter Turret

Ultimate apocalypse (18955a)
Cost  45  105  40s
Armor type Building Low
Health 1800
Sight
5535
Repair max999
- Can replace its default weapons with anti-vehicle weapons. - Effective against infantry units. - Emplaced turret equipped with twin-linked Heavy Bolters. - Detects infiltrated units.

Required:

  Building:  Stronghold
  Buildings:   Chapel-Barracks or    Armory
  One   Stronghold allow produce max 6

Abilities

Addons

Cost  25  90  15s

- Permanently replaces the weapon on this turret with twin-linked Missile Launchers. - Missile Launchers are effective against vehicles. - Effective against Aircraft.
Weapon slot 1 change weapon +1 does stack

Required:

  Can't be build with:  Probe Add-on
  Building:  Heavy Bolter Turret
  Global addon:  Monastary (HQ add-on, Tier I)
Hotkey: hotkey_q Filename: space_marine_turret_addon.rgd

Cost  10  85  30s

- Permanently replaces the weapon on this turret with an Auspex Device (Probe). - Auspex Devices do not contain any weapons of any type, instead, it adds a massive sight and keen sight radius.
Weapon slot 1 change weapon +7 does stack
Detect x1.71 does stack
Sight x1.64 does stack

Required:

  Can't be build with:  Missile Turret Upgrade Add-on
  Building:  Heavy Bolter Turret
Hotkey: hotkey_w Filename: space_marine_turret_addon_probe.rgd

Cost  20  190  30s

- Permanently replaces the weapon on this turret with an Auspex Device (Probe). - Auspex Devices do not contain any weapons of any type, instead, it adds a massive sight and keen sight radius.
Detect x1.71 does stack
Sight x1.64 does stack

Required:

  Addon:  Probe Add-on
Hotkey: hotkey_r Filename: space_marine_turret_addon_probe_2.rgd

Researches

Weapon slot 1

Hotkey: hotkey_d Filename: space_marine_turret_bolter_cap.rgd