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'Ard Boyz

Ultimate apocalypse (18955a)
Cost  240  80  4  28s
Reinforce cost  60  15  1  3s
Squad size4 / 10
Armor type Infantry H.Med.
Health 660 +2/s4
Move speed19
Morale 750+7/s -40
Mass12
Vision
252
Mob value 1
- Effective versus: Infantry - Effective versus: Heavy Infantry - Pre-elite melee (preferred)/ranged unit. ~~~ Gains strength when in a horde of other Ork Boyz and could possibly increase resource income if high enough. - Durability: Good | Strength: Average | Morale: Basic | Upgrades: A lot | Squad Size: Standard | Movement Speed: Below standard | Sight: Standard | Keen Sight: 2m | Abilities: Below Average | Weapon range: Medium | Capture Points: Yes.

Required:

  Building:  Settlement
  Research :  Teknolojee: 'Ard Boyz

Affected on

enable squad jump disable does stack
Nobzhealth rangedamage received 1 x0.85 does stack

Abilities

Weapon slot 1

Weapon slot 2

Research affect:  Super 'Eavy Boy Armor Research
Research affect:  Tuffer Orkz
Research affect:  Blastier Research
Research affect:  Even Tougher Boyz! Research
Research affect:  'Eavy Boy Armor Research
Hotkey: hotkey_s Filename: ork_squad_ard_boyz.rgd