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Special Weapons Team
Ultimate apocalypse (18955a)
Cost
210
45
2
15s
Reinforce cost
40
10
2s
Squad size
3 / 5
Armor type
Infantry High
Health
565
+0.5/s
2
Movement
16
Morale
280+3/s
-60
Mass
15
Vision
35
2
- Effective versus: Infantry - Effective versus: Heavy Infantry - Pre-elite ranged unit. - Durability: Basic | Strength: Good | Morale: Basic | Upgrades: Few | Squad Size: Standard | Movement Speed: Standard | Sight: Standard | Keen Sight: 2m | Abilities: Average | Weapon range: Medium | Capture Points: Yes.
Required:
Building:
Field Command
Research :
Sniper Training
Global addon:
Battle Command (Tier I)
Field Medic
Standard Bearer
Anti Tank Support
Sergeant
Abilities
Bolster Defenses
(Target ability)
Frag Grenades
(Target ability)
Krak Grenades
(Target ability)
Smoke Grenade
(Target ability)
Stun Grenade
(Target ability)
RUN!!!
(Timed ability)
Weapon slot 1
Sniper Rifle
(default)
Grenade Launcher (Inferno Grenades)
Weapon slot 2
Guard knife kasrkin
(default)
Poison Knife
Research affect:
Carapace Armour
Research affect:
Heavy Weapon Increase
Research affect:
Battle Armor
Research affect:
Will of the Emperor
Research affect:
Infantry Doctrine
Research affect:
Death before Dishonor
Research affect:
Improved Battle Armor
Hotkey: hotkey_e
Filename: guard_squad_guardsmen_specialweapons.rgd